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RBTS Series #1: Serious Gaming, Serious Learning
October 7 @ 12:00 pm - 1:00 pm
Led by: Tam Spike, Renee Bricker, and Victoria Hightower
Time: 12:00 p.m. – 1:00 p.m.
Cumming Campus | 246
Dahlonega Campus | Hansford 312
Gainesville Campus | Dunlap-Mathis 137
Oconee Campus | SRC 581
“Serious gaming” in the classroom is growing in popularity. Serious games can take many forms: computer games, board games, puzzles, etc. This presentation will focus on role-playing games and simulations. Within these games, students take on roles informed by historical sources and/or current events. There is no fixed script, no predetermined outcome. Students are guided by the philosophical and intellectual beliefs of the people they have been assigned to play, and seek to achieve their goals in papers, speeches, other kinds of public presentations, or subrosa alliances and other machinations. Gamification of difficult, complex, real-world situations reinforces concepts, creates greater engagement, and provides multiple means of approaching course material as well as develops skills in speaking, writing, critical thinking, problem solving, leadership, and teamwork.